Using VR to deliver Experiential Learning

Using VR to deliver Experiential Learning

When Devika was founded the mission was to create a modern business that not only harnessed emerging technology but also gave back to the community. An important way of doing this is through education. After contributing to the education sector through Devika Learning, we have realized that particular areas need support such as the teaching of technology in schools, the need for students to have an immersive learning experience, and the lack of support that schools have and are offered. Identifying these areas is what inspired the Devika team to launch our latest initiative for the education sector titled Kolb.


Kolb entails a software application that provides experiential learning scenarios delivered in virtual reality (VR) and augmented reality (AR). Each set-up is extracurricular and mapped to the Department of Education’s High School curriculum. This new approach has enabled us to engage students through gamification and the use of emerging technologies.

Kolb software takes its name from the experiential learning theory of the same name which was conceived in 1974. Which made it fitting to use the theory’s name as it is a concept that demonstrates how to target the learning student’s internal cognitive process. Kolb theory works on two levels with the utilizing of a four-stage learning cycle of learning and four separate learning styles.

Considering the current state of technology and education industries I thought it was an ideal time to merge Kolb’s theory with immersive technology in order to create a new dimension of experimental learning, especially with the present developments of VR.

The idea of VR has existed on the periphery of industries since the 1950’s, however, hardware and software limitations have prevented it from achieving mainstream application until recently. Historically, VR has been connected to the gaming industry but the various possible applications for this technology far exceeds use in this sphere alone. The application of both VR and AR has merit for industries such as healthcare, data visualization, public safety, entertainment, sport, and design. However, the one that interests Devika the most is education and through Kolb, we aim to make advancements in how technology is incorporated and experienced in the learning space.

We believe the Kolb method is a highly effective means of providing students with experiential learning. Emerging technology such as AR and VR is the best platform to apply this concept. Through integrating the method with the gamification of the content, we believe our software can provide meaningful learning experiences to a diverse range of students. Kolb software is built to do this and will allow students to retain a higher amount of information through active learning.

For more information on Kolb you can visit