When Devika was founded, the mission was to create a modern business that not only embraced emerging technology but also gave back to the community. An important way of doing this is through education. After contributing to the educational sector through Devika Learning, we realised that other opportunities which could enhance student learning exist. We recognised the importance of teaching student's skills which aid their knowledge and ability to use emerging technology, the value of providing them with an immersive learning experience, and the support eager schools need to become involved. Identifying these areas is what inspired the Devika team to launch our latest initiative for the education sector titled Kolb.
Kolb is a software application that facilitates experiential learning, which visualises numerous scenarios (mapped to the Department of Education's High School curriculum) and is delivered in virtual reality (VR) and augmented reality (AR). This new approach and use of emerging technology has enabled us to better engage students with relevant content in the classroom through gamification.
Considering that technology in the professional world is quicky progressing, I thought it was an ideal time to merge Kolb’s theory with immersive technology in order to create a new dimension of experiential learning.
The idea of VR has existed on the periphery of industries since the 1950’s, however, hardware and software limitations have prevented it from achieving mainstream application until recently. Historically, VR has been connected to the gaming industry but the various possible applications for this technology far exceeds use in this sphere alone. The application of both VR and AR has merit for industries such as healthcare, data visualization, public safety, entertainment, sport, and design. However, the area that interests Devika the most is education and through Kolb, we aim to make advancements in how technology is incorporated and experienced in the learning space.
We believe that Kolb is a highly effective means of providing students with experiential learning and currently, emerging technology such as AR and VR is the best platform to apply it. By integrating this theory with the gamification of content, our software has been able to provide meaningful learning experiences to a diverse range of students.
For more information on Kolb you can visit kolb.edu.au